Started working on the second song for the new album. For the intro to this song I took a deep dive into sound design, took a day to come up with all of the sounds. The speaking voice is not designed by me, I sampled it from the original film.
Making this one was a lot of fun! Here's the audio, and then I will detail how I did it:
The Lifeclock sound in the beginning are two mechanical switch sound effects that I put on the grid in my DAW, panned them left and right, and then bounced down to a loop. I then applied EQ to shape the timbre and make it sound less plinky.
The spoken word was run through a long delay and plate reverb, reversed, and then lined up with the original forward spoken word after being bounced down.
The synth pad took a lot of work but I'm really happy with the way it turned out. This was a multi-step process:
1 I sync'd my modular synth to my DAW (mio USB:MIDI cable into an Erica Synths MIDI <-> CLK module into the XOR NerdSeq)
2 I created a two-octave scale in C Major in the NerdSeq clocked to the DAW
3 I made a very slow attack, slow release envelope (Intellijel Quadra)
4 I chose a single sawtooth wavefrom (Studio Electronics Oscillation)
4 I heavily filtered the sawtooth through a Doepfer SEM filter being modulated by and LFO (Modbox) through a vector synthesis module (WORNG Vector Space)
5 I fed the output directly from the filter to my OctoPre
6 I recorded the scale
7 Once the scale was recorded, I spliced each note and labelled them
8 I wrote a chord progression and copy/pasted the individual notes together to create a supersaw synth voice and panned the notes so that they shift register across the sound stage
9 I processed the audio through Valhalla Supermassive and Waves Manny M reverb
Making this one was a lot of fun! Here's the audio, and then I will detail how I did it:
The Lifeclock sound in the beginning are two mechanical switch sound effects that I put on the grid in my DAW, panned them left and right, and then bounced down to a loop. I then applied EQ to shape the timbre and make it sound less plinky.
The spoken word was run through a long delay and plate reverb, reversed, and then lined up with the original forward spoken word after being bounced down.
The synth pad took a lot of work but I'm really happy with the way it turned out. This was a multi-step process:
1 I sync'd my modular synth to my DAW (mio USB:MIDI cable into an Erica Synths MIDI <-> CLK module into the XOR NerdSeq)
2 I created a two-octave scale in C Major in the NerdSeq clocked to the DAW
3 I made a very slow attack, slow release envelope (Intellijel Quadra)
4 I chose a single sawtooth wavefrom (Studio Electronics Oscillation)
4 I heavily filtered the sawtooth through a Doepfer SEM filter being modulated by and LFO (Modbox) through a vector synthesis module (WORNG Vector Space)
5 I fed the output directly from the filter to my OctoPre
6 I recorded the scale
7 Once the scale was recorded, I spliced each note and labelled them
8 I wrote a chord progression and copy/pasted the individual notes together to create a supersaw synth voice and panned the notes so that they shift register across the sound stage
9 I processed the audio through Valhalla Supermassive and Waves Manny M reverb
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