DrNewcenstein
He Did the Monster Mash
Ok, so I've upgraded my Digitech 1101 to vC63, which includes user-made cab options (IRs).
I looked around for some freebie IRs but didn't really know what to get, so I got a set made by a guy named GuitarHack.
Then I found a tutorial on how to make your own, which was quite interesting.
I know there are some companies selling theirs, and yes they're reasonably-priced and I'm sure they're great (Redwirez, etc).
So, looking at the ones from GH, he's done several in each series with various mic placements and even different tubes in the amp. I'm not entirely sure what head/cabinet/mic he used (found the download link from another forum without all the background info).
Anyway, noticing they were all simply wav files of a very short "blip", I loaded a few in XEdit to check them out in the 1101. Still not sure what I'm "seeing" with these, other than what amounts to EQ "effects".
Then I got the bright idea to convert some random wav files for use as IRs.
One of them was a snare hit from BFD2's sample library.
Another was the first thing you hear in Master Of Puppets (everything hitting at once).
Then I loaded a voice sample from Oblivion (yes, the game), and then a sound effect from it.
Tinkering with those yielded results, but nothing where you'd go "hey, that sounds like a Greenback-loaded 2x12 Vintage Fender", etc (then again, it's not like I have one lying around to compare to, so....)
Anyway, I went back to the tutorial I found, which at first read like stereo instructions, and re-read it until I had a more firm grasp of what to do.
Basically you generate a tone (Audition 3 has a built-in Tone Generator - A440Hz, etc etc), then pump it into a power amp+cabinet and record that with a mic, then run another copy of the tone through a software sim (he used Amplitube) with a Clean patch, then something-something-and-so-forth with it... I forget the rest.
It's here if you want to read it:
http://www.guitarampmodeling.com/viewtopic.php?f=32&t=1745&sid=283209b37a9f6b2acbf00b9bad1957d4
So I did a little of that: generated a tone, ran it through a vst of some sort, then ran another copy through another vst, etc etc, then put them both in a multitrack session and mixed them down to one file and used that as the IR.
Interesting results, but again, I can't say if it's related to a real-world cabinet or not.
However, one thing I've always been interested in is these Frequency Response charts you see with almost every piece of gear (cabinets, speakers, mics, heads, etc).
Like these:
http://www.bing.com/images/search?q=frequency+response+chart&qpvt=frequency+response+chart&FORM=IGRE
One thing in particular I've always wanted to do was gather a bunch of them and try to "model" them with EQ (whether in a rack unit or as an EQ preset in Audition), but wasn't quite sure how to go about it.
Until now.
Would I be correct in assuming that these charts are compiled by running a generated test tone through a given item (cabinet, speaker, out of known frfr speakers into a mic, etc) and then measuring the frequency response?
If that's the case, I'm also assuming they pump a full range of tones from 20Hz to 20kHz to measure the response along the spectrum?
If that's the case, then theoretically one should be able to take an existing Frequency Response Chart for a given item and generate a series of tones from 20Hz to 20kHz and tweak an EQ patch to replicate the response chart, and use that for an IR, and thus get an accurate representation of said piece of equipment.
Agree? Disagree?
I looked around for some freebie IRs but didn't really know what to get, so I got a set made by a guy named GuitarHack.
Then I found a tutorial on how to make your own, which was quite interesting.
I know there are some companies selling theirs, and yes they're reasonably-priced and I'm sure they're great (Redwirez, etc).
So, looking at the ones from GH, he's done several in each series with various mic placements and even different tubes in the amp. I'm not entirely sure what head/cabinet/mic he used (found the download link from another forum without all the background info).
Anyway, noticing they were all simply wav files of a very short "blip", I loaded a few in XEdit to check them out in the 1101. Still not sure what I'm "seeing" with these, other than what amounts to EQ "effects".
Then I got the bright idea to convert some random wav files for use as IRs.
One of them was a snare hit from BFD2's sample library.
Another was the first thing you hear in Master Of Puppets (everything hitting at once).
Then I loaded a voice sample from Oblivion (yes, the game), and then a sound effect from it.
Tinkering with those yielded results, but nothing where you'd go "hey, that sounds like a Greenback-loaded 2x12 Vintage Fender", etc (then again, it's not like I have one lying around to compare to, so....)
Anyway, I went back to the tutorial I found, which at first read like stereo instructions, and re-read it until I had a more firm grasp of what to do.
Basically you generate a tone (Audition 3 has a built-in Tone Generator - A440Hz, etc etc), then pump it into a power amp+cabinet and record that with a mic, then run another copy of the tone through a software sim (he used Amplitube) with a Clean patch, then something-something-and-so-forth with it... I forget the rest.
It's here if you want to read it:
http://www.guitarampmodeling.com/viewtopic.php?f=32&t=1745&sid=283209b37a9f6b2acbf00b9bad1957d4
So I did a little of that: generated a tone, ran it through a vst of some sort, then ran another copy through another vst, etc etc, then put them both in a multitrack session and mixed them down to one file and used that as the IR.
Interesting results, but again, I can't say if it's related to a real-world cabinet or not.
However, one thing I've always been interested in is these Frequency Response charts you see with almost every piece of gear (cabinets, speakers, mics, heads, etc).
Like these:
http://www.bing.com/images/search?q=frequency+response+chart&qpvt=frequency+response+chart&FORM=IGRE
One thing in particular I've always wanted to do was gather a bunch of them and try to "model" them with EQ (whether in a rack unit or as an EQ preset in Audition), but wasn't quite sure how to go about it.
Until now.
Would I be correct in assuming that these charts are compiled by running a generated test tone through a given item (cabinet, speaker, out of known frfr speakers into a mic, etc) and then measuring the frequency response?
If that's the case, I'm also assuming they pump a full range of tones from 20Hz to 20kHz to measure the response along the spectrum?
If that's the case, then theoretically one should be able to take an existing Frequency Response Chart for a given item and generate a series of tones from 20Hz to 20kHz and tweak an EQ patch to replicate the response chart, and use that for an IR, and thus get an accurate representation of said piece of equipment.
Agree? Disagree?