Neural DSP Users?

Wow, is all that true?

I haven't kept up with the QC progress. Initial reviews were very favorable. Are these problems widespread?

As you mentioned, the plug-ins are friggin' fantastic!

Dunno where you've been reading your reviews from, but I don't think I've seen anyone praise anything about it except for the capture ability.
 
I skimmed through a few of the bigger threads over on TGP just now...seems there are some common issues, but people are either finding ways around those or Neural is reportedly in the process of fixing.

Sounds like the type of "Gen 1" bugs you might expect for the first major hardware product released by a "software" company. They definitely rushed it, but I'm not getting the impression from current owners that all is lost...

Plenty of users aren't experiencing problems and it seems the majority of people posting are praising the unit.
 
Plenty of users aren't experiencing problems and it seems the majority of people posting are praising the unit.

Just the capture ability. It is not universally agreed to be better than Kemper. Better at some things, not at others. Even if its the same or better quality as Kemper, the closed garden pay to play model is hanging over it.

Cloud service is a mess and QC is completely lacking a robust FX selection. Developing FX to level of other brands will take years, yet they are focused on bug fixes and monetizing their cloud. That is why I don't see it ever happening. The higher noise floor would irk me, and its unclear if its a hardware or sw issue.

For perspective, most software projects fail. I think Neural decided it was going to be successful even before they had a working demo. I'd like to think that Boss, Line6, etc prototype their units, conduct design reviews with storyboards and design, run the FX/models natively to prove their quality before porting to the hardware etc. It doesn't look like Neural did that. They built a box that could be expanded on, yet a box with potentially fatal flaws. The cloud service is at the level of prototype without ability to tag/organize captures.

IMO they should have used their plugins as the basis for the QC, porting them all over to the hardware and proving that they sound as good as the PC versions.
 
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I think Neural decided it was going to be successful even before they had a working demo. I'd like to think that Boss, Line6, etc prototype their units, conduct design reviews with storyboards and design, run the FX/models natively to prove their quality before porting to the hardware etc. It doesn't look like Neural did that.

You may be right. I'm surprised that it wasn't in better shape out of the gate considering how long they waited to release it.

IMO they should have used their plugins as the basis for the QC, porting them all over to the hardware and proving that they sound as good as the PC versions.

#truth
 
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