Re: Plug in use (mixing/mastering)
It all depends on what I'm doing and also what sound I'm going after. Like TO said, there are no "rules".
A few items off the top o' my head:
- most of the time I have compression on the drums
- most of the time I have separate EQs on guitars, although I will sum guitars and EQ the group at other times; a la Twilight Odyssey's tips
- I rarely use compression on distorted guitars, or will use a particular comp (1176 for ex) with no comp going just for the extra "mojo"
- I usually use a limiter on the master to get things loud enough
- I usually use a compressor (light) of some sort on the master to act as a "mix glue" and/or add punch (if needed)
- I sometimes use a tape saturation sim on the master to act as a "mix glue" and/or tape "fatness"
- I usually use an EQ on the master (miniscule changes at most) for final EQ shaping
- If I have many different guitar tracks playing at the same time, I carve out their EQs so that they don't overlap each other (and therefore are heard clearly). For a single frequency example, one track I may add 500hZ, the other I'll subtract 500hZ.
- EQ and compression are by far the most useful items in your toolbox - learn them; master them
BONUS: keep in mind that an (for ex.) isolated guitar track pulled from a song may sound like crap by itself, but in the context of the song with all instruments playing, it will sound great. And alternatively: a guitar may sound great in the room through the amp, but mic and record it, then use that track as-is, and it will sound like crap with all instruments playing.
The rule of thumb is this - recorded songs are an illusion and typically do not represent how instruments sound in a real-world setting.