Superswitch has 2 layers (wafers) and a buttload of prongs sticking off of it. Should be 24 of them (5 for each pole and one common for each pole).
Theoretically you could run jumpers from the TrispleShot's pickup-connecting board to the 5-way, but I don't think you'd be able to run them to the same point as the 2-conductor output of the TripleShot.
As well, you could, if you wanted, run the Bridge pickup only to 1, one half of the PRail to 3, the other half to 5, and they'd combine on 4 (leaving the Triple Shot completely out of the picture).
Whatever you set on 3 would auto-combine with the bridge on 2. If you set 2 to auto-split the bridge, you could do a Slutbucker.
If you really want to increase those suicidal urges, you can turn the Super Switch into 4 completely separate 5-way switches, with each pole selectable by a collection of push-pulls, or mini-toggles, or maybe even the TripleShot.
But like I said, most people would rather jump in front of a train than A) try to figure that out or B) try to actually do it.
I'd also suggest using a 5-way rotary instead of mini-toggles, though the TS idea has potential....
As for 4 different operating modes you can get (there are lots more to choose from):
1 - Standard 5-way 2-hum setup of B, 1/2 B, B + N, 1/2 N, N
2 - Standard 5-way 2-hum setup of B, 1/2 B, 1/2 B + 1/2 N, 1/2 N, N
3 - Standard 5-way 2-hum setup of B, 1/2 B, 1/2 B + N, 1/2 N, N
4 - B, B + N, N, B or N Parallel, Out-Of-Phase
Alternatively, you can run each pickup to its own pole, and combine them at the Triple Shot's 4-point connection board.
Pole 1 - Bridge pickup
1 - Full
2 - Split to slug coil
3 - Parallel
4 - Split to screw coil
5 - Phase Inverted with itself
Pole 2 - P-Rail
1 - P-90
2 - P+Rail
3 - Rail
4 - Parallel
5 - Phase Inverted against each other (remember, it's 2, 2, 2 pickups in one)
Pole 3 - Standard 5-way 2-hum
1 - Bridge
2 - Split Bridge
3 - Bridge + P-Rail
4 - P-90
5 - Rail
Pole 4 - Alternative 5-way 2-hum
1 - Bridge
2 - Split Bridge + P-90 Slutbucker
3 - Split Bridge + Rail Slutbucker
4 - P-90
5 - Rail
Run the Commons to the TS board. Use the switches to select which two poles are active at any given time, though if you had one switch selecting between 1 and 2, and the other between 3 and 4, you couldn't have 1 and 2 or 3 and 4 active at the same time.
You could only have 1 and 3, 1 and 4, 2 and 3, or 2 and 4.
You'd really have to map that out beforehand.
As well, many of these combinations for poles 1 and 2 may require using poles 3 and 4 to create the jumps. In that case, you'd run the commons to the contact board so each switch had only 1 pole, and you could turn that pole On or Off.
This has its own merits, as you flip one switch to get Bridge or P-Rail alone, rather than having to flick the 5-way 2 or 3 positions.
But if the pickup is not in the mode you wanted, then you're flipping a switch AND moving the 5-way 2 or 3 positions. While playing. In time. Guitar nerds would worship you, though.