demo of a demo of a bad tune

DankStar

Her Little Mojo Minion
Last edited:
Re: demo of a demo of a bad tune

Wow thanks dudes! Who would have guessed. It didn't sound as bad as I thought it would in the car. Some automation of panning and levels and it might be a keeper. (might redo 2 ending solos, not sure yet)
 
Last edited:
Re: demo of a demo of a bad tune

It was very well put together and never lost my interest. Very few metal songs keep my interest throughout.

Good job
 
Re: demo of a demo of a bad tune

Holy SHEEIT dude! That was some awesome ****!!!

Had me headbangin' my ass off. :headbang:

GIMME SUM MO'
 
Re: demo of a demo of a bad tune

It was very well put together and never lost my interest.

I was thinking I may lose the listener with the dramatic tempo shift mid-way in.

Holy SHEEIT dude! That was some awesome ****!!!

Had me headbangin' my ass off. :headbang:

GIMME SUM MO'

glad you dug it! I'll finish this mix up in the next coupla days and hopefully start on a new deal.
 
Last edited:
Re: demo of a demo of a bad tune

I was thinking I may lose the listener with the dramatic tempo shift mid-way in.
The one at ~2 minutes in? I liked it personally and it kept my interest better than throwing it out.


After another close listen I had a few thoughts, if you are looking for some constructive criticism.

Have you considered using the drum beat that comes in at 1:10 more than at that spot? I thought it fit the style well and it would give the first minute (or maybe the last 30 seconds of that minute) a little more rhythmic variation.

The guitars are wonderful in the way of rhythmic variation and the melodies match up with the harmonies very well, and the chord progression flows creates interest, it flows into the next idea well.

In regards to the backing guitars, consider giving the first beat of each riff more of a short accent with the backing guitars, and draw the last beat of each riff out just a hair more. Its hard to explain via interwebz but if beat four of the last measure of the riff had a little bit of "lift" to it and then beat 1 cut out earlier with a sharper attack, it would give it a more "orchestral" and expressive kind of feel, and would make the solos pop a bit more, I think.

Also, did you record the drums yourself?

Your playing is much better than mine...I could never play these riffs, so I'm not knocking you, just offering a few thoughts. Hope you found them helpful

-Marc
 
Re: demo of a demo of a bad tune

Cool comments - the drumbeat at 1:10 is a little more "hardcore/tough guy"-ish than I typically do, but Ill think if it'll fit somewhere else too. It wasn't initially supposed to be there, it kinda happened during the drum take on accident.

I'll have to give some thought on the accent thing - that's a new concept for me. Sounds interesting though.

Drums are slate samples triggered with an Alesis midi drum pad. Would take awhile to explain the whole process, but after I did a section, I would move hits around to make them more in time and in some cases use some loops (for fills).

The riffs are not very hard really, I think the tempo and such lends the listener to perceive that they are difficult. I'm a pretty nuts and bolts player - power chords, petatonic solos, etc.
 
Last edited:
Re: demo of a demo of a bad tune

Cool comments - the drumbeat at 1:10 is a little more "hardcore/tough guy"-ish than I typically do, but Ill think if it'll fit somewhere else too. It wasn't initially supposed to be there, it kinda happened during the drum take on accident.

I'll have to give some thought on the accent thing - that's a new concept for me. Sounds interesting though.

Drums are slate samples triggered with an Alesis midi drum pad. Would take awhile to explain the whole process, but after I did a section, I would move hits around to make them more in time and in some cases use some loops (for fills).

The riffs are not very hard really, I think the tempo and such lends the listener to perceive that they are difficult. I'm a pretty nuts and bolts player - power chords, petatonic solos, etc.

I see, well post it if you end up making more modifications!
 
Re: demo of a demo of a bad tune

good stuff dude! search and destroy and slay!!!! 2:14 has some sweet drums and guitar chuggingz, really mixes the song up from the beginning chugz. I dig the ending too, very chunky, like cambells soup :)
 
Re: demo of a demo of a bad tune

latest mix in 1st post.

most everything is how I want it at this point (not that I don't welcome criticism or suggestions) - I've split a lot of hairs up to now. gotta stop.
 
Last edited:
Re: demo of a demo of a bad tune

Good stuff, man! Checked out the latest mix, interested to hear it after mastering.
 
Re: demo of a demo of a bad tune

Good stuff, man! Checked out the latest mix, interested to hear it after mastering.

Thanks for listening & commenting! It may not get mastered so to speak. I'm routinely guilty of pulling a big engineering no-no and mix with a compressor on the master bus (it's rather light and doesn't have a limiter on) and often stop at that mix. Keeps some dynamics at the expense of sounding smaller when played next to a fully blasted/squashed modern metal mix.

On another note, I've witnessed pro mastering before and I've got no where near the tools (or ears) to do it properly. It was cool to see it in action.
 
Last edited:
Re: demo of a demo of a bad tune

No problem, man. Regarding usage of masterbuss compression, it's definitely not wrong to use it. Some pro mix engineers go upwards of 8db GR on the master (E.g. Randy Staub). It's just that you have to mix into the compression instead of adding it on after you are done mixing.
 
Re: demo of a demo of a bad tune

No problem, man. Regarding usage of masterbuss compression, it's definitely not wrong to use it. Some pro mix engineers go upwards of 8db GR on the master (E.g. Randy Staub). It's just that you have to mix into the compression instead of adding it on after you are done mixing.

ah, cool - didn't know that!
 
Re: demo of a demo of a bad tune

Sounds great all around. The performance is always the most important, and you've got that down. Good work on the beats and bass too. Playing guitarist/drummer/bassist/producer is always a lot to bite off.
 
Re: demo of a demo of a bad tune

Thanks joe! I loved going to real studios in the past where I did my parts, let others do their thing, have another set of ears mix.
 
Last edited:
Re: demo of a demo of a bad tune

Really good thrash, up to date. Loved the half time when the drums really crash and smash. I don't know why you put it down in the thread title. Why is it a bad tune?

Most of the music with technically perfect production, I just can't find any emotional connection to and that is really important to me.

Who cares if something is the slightest bit rough around the edges if it captures the feel and really grabs you.
 
Back
Top