devastone
Well-known member
Just looked up the torpedo. Very interesting!
I have a 20w Blackstar head that I like a lot.
So, with the torpedo I could run the head into it and then out the xlr to foh?
I’m assuming the 1/4” out would go to either a floor wedge or IEM? It is labeled “dry”....would I not be able to hear any FX in my monitor?
You'll hear any fx that are going through the amp. The Captor goes in place of your speaker cab, or as an attenuator to your speaker cab, the XLR goes to the FOH. As far as running IEMs, the point is to have the whole mix in them, not just your guitar, if you just have your guitar in your ears, how are you going to play well with others? So, if you are using something like that, you don't need a speaker cab, but if you do use the thru or attenuated signal for one, you want a guitar cab, there won't be any cab sim on that line. And don't plug headphones into them, that is meant to drive a real speaker so not a good idea.
FWIW, this is what our IEMs are plugged into, not our individual processor/amp/preamp doohickey - https://www.presonus.com/products/earmix-16m The channels are fed from the main mix pre-fader, so we set our own mix. Most channels are 1 to 1, but stuff like drums is mixed down to an aux out on the main board so it only takes up one channel on the Earmix (and the main mix FWIW). Having an individual mix is good and bad, I have my guitar where I can always hear it, but I don't know how loud I am in the mains relative to everything else, so, dynamics are tricky, you just have to trust the soundman (uhm, soundperson), which in churches can be hit or miss.
It seems that you are only thinking about hearing your guitar, it's more about thinking about hearing the mix. Even _______ (insert favorite arena filling band using IEMs here) have the whole mix in their IEMs, that way they can play together. We even have cues and click tracks our ears (that we can adjust the level of in our own mixes), took a little getting used to but it's great for keeping everyone together. We're still working out some issues, but making progress.