DankStar
Her Little Mojo Minion
So for a new song I'm taking a more analytical look at the midi drums - specifically the individual notes.
In logic, midi notes are colored per their value (level) - with low to high being green, yellow, amber, red.
It would seem that green (value of mid/high 60s) is often too low and red (value of 115+) is often too loud/strong in the mix.
This has me wondering - has anyone used logic for rock/metal (not extreme metal, but with dynamics) midi drums and set up low/high limits, knowing that over and under certain values just won't work well in a mix?
If not, I'm basically doing that. Just wondered if anyone already has such limits established. I know a lot is based on using my ears, but I would think even pro engineers would use some type of range between which they would want their levels to exist.
For example, some producers like to have the bass drum hits pretty much all uniform - I think that's a bit extreme and want to hear a bit of variation. Just not mega-variation where things are jumping out and disappearing a lot.
In logic, midi notes are colored per their value (level) - with low to high being green, yellow, amber, red.
It would seem that green (value of mid/high 60s) is often too low and red (value of 115+) is often too loud/strong in the mix.
This has me wondering - has anyone used logic for rock/metal (not extreme metal, but with dynamics) midi drums and set up low/high limits, knowing that over and under certain values just won't work well in a mix?
If not, I'm basically doing that. Just wondered if anyone already has such limits established. I know a lot is based on using my ears, but I would think even pro engineers would use some type of range between which they would want their levels to exist.
For example, some producers like to have the bass drum hits pretty much all uniform - I think that's a bit extreme and want to hear a bit of variation. Just not mega-variation where things are jumping out and disappearing a lot.