some questions about drum loops...

DankStar

Her Little Mojo Minion
So I've been goofing with the drump loops I got from Beta Monkey. They're pretty cool, but I've encountered some oddities. Comment on any of these as you like:

- I sometimes get "pops" when I put two back-to-back. They're in time, but I can't make them not pop. Perhaps it's the program (cool edit)

-the loops come with the hi hat or the ride cymbol being hit. therefore, when you add crashes, they're playing OVER these items. I mean, some crash hits would not have a hi hat over it, ya know? I think people will be able to hear that and know it's kinda fakey. or not? I'd leave them out, but then I'd have no impacting crashes, which is equally as fake.

-I was using cool edit to organize some loops into a song, and it was like some wanted to start playing faster then they would when I open them as individual waves outside of the song. I was wondering if loops have the capability to be "played" at various speeds to match the song. I know the loops were in 172 BPM, but can that value be tweaked without messing up the pitch?
 
Re: some questions about drum loops...

DankStar said:
So I've been goofing with the drump loops I got from Beta Monkey. They're pretty cool, but I've encountered some oddities. Comment on any of these as you like:

- I sometimes get "pops" when I put two back-to-back. They're in time, but I can't make them not pop. Perhaps it's the program (cool edit)

-the loops come with the hi hat or the ride cymbol being hit. therefore, when you add crashes, they're playing OVER these items. I mean, some crash hits would not have a hi hat over it, ya know? I think people will be able to hear that and know it's kinda fakey. or not? I'd leave them out, but then I'd have no impacting crashes, which is equally as fake.

-I was using cool edit to organize some loops into a song, and it was like some wanted to start playing faster then they would when I open them as individual waves outside of the song. I was wondering if loops have the capability to be "played" at various speeds to match the song. I know the loops were in 172 BPM, but can that value be tweaked without messing up the pitch?


I'm not sure which version of CE you have, but depending on the version (I know for a fact CEP2 and later, and I think CEP does..) you may have a click/pop eliminator that could be of great use (it works very well)--even if you just select to pop and run it.

Also depending on the version, you can change the tempo without altering the pitch. It's also a plug-in. Browse through them and you should find it if you have it. It'll be simple once you find it.
 
Re: some questions about drum loops...

ditch these loops. Before i knew how to program drums, i bought three packs of these which cost a bomb.... and i've never looked back since. They're pretty limiting loops too.
 
Re: some questions about drum loops...

Kev said:
ditch these loops. Before i knew how to program drums, i bought three packs of these which cost a bomb.... and i've never looked back since. They're pretty limiting loops too.

They're a little limiting if you are looking for an exact pattern. But for me these days, anything that involves less or no programming is good in my book. The best part about Beta Monkey are the fills though - they're the real deal, and have a lot of dynamics.
 
Re: some questions about drum loops...

The pops and clicks are most likely because the file end or start is not on a "zero crossing." When you zoom in on the .wav file the start and end need to be hitting the horizontal line in your editor. Depending on what software you have you can use "Recycle" an application to turn loops into "REX" files which can be altered in tempo, some programs support REX format otherwise you need a REX player like Stylus RMX etc. Also certain programs like Acid, Ableton Live and others will time stretch loops. You can't time stretch more than about 20 bpms and that's pushing it with most programs or you get artifacts.
 
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Re: some questions about drum loops...

innerdreamrecords.co said:
The pops and clicks are most likely because the file end or start is not on a "zero crossing." When you zoom in on the .wav file the start and end need to be hitting the horizontal line in your editor. Depending on what software you have you can use "Recycle" an application to turn loops into "REX" files which can be altered in tempo, some programs support REX format otherwise you need a REX player like Stylus RMX etc. Also certain programs like Acid, Ableton Live and others will time stretch loops. You can't time stretch more than about 20 bpms and that's pushing it with most programs or you get artifacts.

good info. thank you.
 
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