DankStar
Her Little Mojo Minion
So I've been goofing with the drump loops I got from Beta Monkey. They're pretty cool, but I've encountered some oddities. Comment on any of these as you like:
- I sometimes get "pops" when I put two back-to-back. They're in time, but I can't make them not pop. Perhaps it's the program (cool edit)
-the loops come with the hi hat or the ride cymbol being hit. therefore, when you add crashes, they're playing OVER these items. I mean, some crash hits would not have a hi hat over it, ya know? I think people will be able to hear that and know it's kinda fakey. or not? I'd leave them out, but then I'd have no impacting crashes, which is equally as fake.
-I was using cool edit to organize some loops into a song, and it was like some wanted to start playing faster then they would when I open them as individual waves outside of the song. I was wondering if loops have the capability to be "played" at various speeds to match the song. I know the loops were in 172 BPM, but can that value be tweaked without messing up the pitch?
- I sometimes get "pops" when I put two back-to-back. They're in time, but I can't make them not pop. Perhaps it's the program (cool edit)
-the loops come with the hi hat or the ride cymbol being hit. therefore, when you add crashes, they're playing OVER these items. I mean, some crash hits would not have a hi hat over it, ya know? I think people will be able to hear that and know it's kinda fakey. or not? I'd leave them out, but then I'd have no impacting crashes, which is equally as fake.
-I was using cool edit to organize some loops into a song, and it was like some wanted to start playing faster then they would when I open them as individual waves outside of the song. I was wondering if loops have the capability to be "played" at various speeds to match the song. I know the loops were in 172 BPM, but can that value be tweaked without messing up the pitch?