Re: Mixing in analogue -- here we go again!
PART V. SETUP
Before anything can make its way into the analogue world, it has to be 100% ready. Depending on several factors (how clean the original recording is, how many tracks you have, now long the song is) this process can take anywhere from 10-25 hours. As this song is quite long (about 19 minutes in total) and has just over 100 tracks, there are a lot of details to get straight!
Here is how I set up a song for mixing. Remember to save often with rev numbers so you can recall later if need be:
1. ORGANIZE
Group all of your tracks in a way that makes sense to you.
Assign colours to groups of tracks so you can easily find them later. (example: all guitars are green, synths are orange, etc)
2. PAN, LEVEL, GAIN STAGING
The next step is to set all track faders to zero, disable or remove all plugins, and pan each track to center. If a plugin is essential to a certain track's sound, bounce the track in place with the effect, save your rev and delete the original track.
Gain staging can be a bit tricky and hard to understand as its definition changes depending on where in the mixing process you are using it.
When you are setting up your tracks, the first step is to play the entire song front to back with all of the tracks panned center and faders at zero. Since this will be a hybrid mix and I want to maximize my headroom, I want any individual track to peak at -20dB DFS (digital full scale); this will translate to -6dB in analogue.
After the track is played through, if any tracks are peaking above your reference level, apply a gain plugin (I like BlueCat for this) and then play the entire song again. When satsified, bounce the track w the gain plugin, save, and delete the original track.
When you are done, the mixer will look like this, with all of the tracks having the same peak level:
3. CREATE GROUPS
Send like-related instruments to their own Aux channels (also called groups or buses); electric guitar, acoustic guitar, synths, strings, etc. You can now apply basic correction to the entire group instead of each track (using a high pass filter is the classic example here; a single HPF will replace using 20+ separate EQs).
At this stage I like to keep it pretty basic, but once I get started working on the mix, sub-groups will become necessary. For example, I will often create a sub-group for each part of the drum kit, and then send each one of those to a group called DRUMS. This will enable me to keep the actual track fader at zero regardless of processing, and gives me a 'counter reset' for that instrument should I need it.
For example, I have the bass multed into 4 separate tracks. I will create 2 sub-groups (bass low and bass high) and then send both of those to a single BASS group. This enables me to process the sub and low bass separately from the high bass parts.
4. MUTE AND MONO
Make sure that all of the buses and individual tracks are in mono. They are going to STAY in mono for a good 85-90% of the mix at this point, so get used to it. It is tempting to try to start working in stereo, but at this stage, it is critical to get the corrective EQ sorted first.
Solo each track, one at a time, and play it front to back. Mute out any finger noise, squonks, weird amp noises, background noise, that is in a section where there is no music. I prefer to mute the bits I am cutting out at the event level as opposed to deleting the bits; sometimes you can go too far and end up cutting the humanity out of the song, and bringing some string noise or other human elements can help a lot.
Playing every track front to back in solo is also very time consuming, but these housekeeping activities are essential to maximize headroom and minimize noise and mud.